This list consists of canon techniques that are considered SS-rank and above. These techniques will have a limited number of slots. These are typically marked 0/3 and so on until all slots are filled.
These techniques will count towards your SS-rank and X-rank slots.
Cannot be bought as part of your village techniques.
This list will also contain some S-rank techniques.
This list will be updated as we go along. So be mindful of this.
If you've purchased any of the jutsus below, please PM myself so the slots may be updated.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Fission Rank: SS Cost: 90 Upkeep: N/A Type: Ninjutsu Element: N/A Range: N/A Speed: 85% User's Power: 85% User's Handseals: None Description: This technique allows the user to literally split their own body into two identical yet entirely independent duplicates of themselves. Unlike Clone Techniques that only appear to be similar, the ability is instead a physical separation and so does not require hand seals to activate, making it faster in comparison as a result. This also means that even if one is incapacitated, the other remains completely unaffected and as neither can truly be regarded as the original, the duplicates cannot be dispelled like normal clones. However, while split, the user's power is divided. And as such the user's may be unable to use more complex Jutsus. Each half of the Fission has 85% of the stats of the original. If one dies, the other regains the 15% of reduced stats back. When split the user and his clone cannot use techniques of SS or X rank, or those that take a notable amount of extra chakra, like Dust Release. Combination: Various
Slot: 1/4
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[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Rasengan- Rank: A-rank Cost: 2,000 Upkeep: 1,000 Type: Ninjutsu Element: None Range: Contact Speed: Forms @3,000 Power: 5,000 Handseals: None Description: The Rasengan is a spinning ball of chakra formed and held in the palm of the user's hand. The Rasengan is quite powerful and can be quite advantageous as it requires no hand seals for it to be formed and used in combat. It is also quite a complex Ninjutsu technique, but can be most beneficial to those who masters it.
[Slots=0/4]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Heavenly Transfer Technique[/color] -5000 Ryo Rank: SS Cost: N/A Upkeep: N/A Type: Ninjutsu Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: Ram Description: With this technique, the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to any desired destination through a narrow beam, reminiscent of a bolt of lightning. In all instances the technique was shown, the object transported was placed onto a sort of platform.
Although typically restricted to inanimate objects, the technique can be used on living organisms as well, including humans. However, as the body is unable to handle the speed involved in the transfer, they would normally be ripped to shreds as a result. Most notably only those with extreme durability can survive this technique unaided by some other technique.
400-500 Endurance Minimum Required if transferring a human. Anything below this level and they will be ripped to shreds and die.
At 600 and above the user will suffer minor injuries.
Users can use Special techniques such are Creation Rebirth, Jashinsit Immortality Jutsu to survive the effects. This must be accompanied by at least a minimum of 300 Endurance.
Takes 40 Chakra to Transport Objects Up to 400 Meters.
Takes 60 Chakra to Transport Objects Up to 1000 Meters
Takes 100 Chakra to Transport Objects to a minor Nation
Takes 140 Chakra to Transport Objects to a Major Nation
Requirement:Master Space Time Skill [0/3 Slots Taken]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Attack Prevention/Hiding in Surface Technique-5000 Ryo Rank: S-rank Cost: 50 Upkeep: 10 Type: Ninjutsu Element: None Range: Contact Speed: 400 Power: 300 Handseals: Ram Description: With this technique, the user can phase through their surroundings, allowing them to quickly avoid an incoming attack and can travel undetected as well. Using this method of approach, the user can execute a surprise attack to their enemy. The user can however be detected by sensors and other Dojutsu users, albeit things are shown to be circumstantial.
Combination: --
[1/5 Slots Taken]
*Kiseki Oikake *
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Assimilate All Creation Technique-5000 Ryo Rank: S-rank Cost: 60 Upkeep: 15 Type: Ninjutsu Element: None Specified Range: 0-150 Meters Speed: 300 Power: 350 (Derived Jutsus have their own stats) Handseals: None Description: Upon taking on the properties of the targeted object, the user himself becomes completely comprised of the material, while gaining any special characteristics and weaknesses attributed to it. They are also able to manipulate any substance similar to what was absorbed, allowing them to mould it into different forms to create various techniques of their own. Should the need arise, they are able to generate more of the emulated substance from their bodies. Keep in mind that the user must meet the conditions before assimilated Jutsus can be used. For example, the user may have developed earth based techniques based on the ability to assimilate themselves. However, these techniques cannot be used on the fly, unless the same substance was again absorbed. As such treat the usage of this technique as a process that must be repeated and not a permanent condition of the user. Techniques developed using the parent Jutsu are however permanently part of the user's arsenal.
Combination: Various.
[0/5 Slots Taken]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Fire Release: Great Fire Annihilation Rank: SS-rank Cost: 8,000 Upkeep 4,000 Type: Ninjutsu Element: Fire Release Range: 200 Meters Speed: 7,500 Power: 17,500 Handseals Horse Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive wall of intense flames, which covers a wide range as well. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames. The fire can conquer an eighty meters wide area, with flames equally as high.
Cost: 7,000 Ryo
Slots: 0/5
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name:Raikiri-Lightning Cutter Rank: SS-rank Cost: 8,000 Upkeep: 4,000 Type: Ninjutsu Element: Lightning Release Range: Short Range Contact Speed: Forms @7,000-Thrust/Attack Speed is User. Power: 18,000 Handseals: Ox → Rabbit → Monkey Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused (and blue in the anime).
[Slots] 0/4
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Water Release: Water–Heavens Convergence-5000 Ryo Rank: SS-rank Cost: 80 Chakra Upkeep: 30 Per Post Type: Ninjutsu Element: Water Release Range: 0-100 Meters Speed: 400 Power: 450 Handseals: Tiger → Dog → Monkey → Snake → Boar → Tiger Description: This technique enables the user to control water and moisture around oneself much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summoning to fight in areas that it normally need water to move around by either trapping the target in the same water or manoeuvring the water to allow the summon to chase the target. It is able to extract and utilise groundwater, and as is very effective most areas, but useless in rocky areas.
Combination: Summons+Various Jutsus
[0/4 Slots Taken]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Water Prison Shark Dance Rank: SS-rank Cost: 8,000 Upkeep: 4,000 Type: Ninjutsu Element: Water Range: 300 Meters(Sphere) Speed: 10,000 Power: 15,000 Handseals: Description: Using the water released by Great Exploding Colliding Wave which is now a flowing ocean amidst the landscape, the user is able to quickly form an orb out of the water whose borders are where this ocean ends. The water at the far reaches of the previous technique raises straight up, like water walls all around and encloses together creating a water sphere. Once this sphere is created, water is within it, forcing all inhabitants to break free or drown. The inhabitant has two full posts before they will drown. The user is the centre of gravity for the sphere, and the sphere moves according to the movement of the user within it.
For example: If the sphere is 400 meters and I am in the centre, than to get to the edge of the sphere, I would have to go 200 meters in either direction. As the user of the technique moves, the sphere moves, meaning that if I moved fifty meters north, the sphere would move fifty meters north and the opponent would have to out pace the user in order to escape. The durability of the water walls are as normal water. [/color]
[Slots] 0/5
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: A Thousand Feeding Sharks Rank: X-rank Cost: 10,000 Type: Ninjutsu Element: Water Range: 500 Meters Speed: 20,000 Power: 30,000 Handseals: Bird→Ox→Rat→Monkey→Tiger Description: This is one of the most chakra exhausting techniques in existence. The user creates an ocean tidal wave which he gives through his mouth and proceeds to rush towards the opponent. The technique can be created from a body of water or from the user's body itself via the mouth. At first sight, the technique appears to be Great Exploding Water Colliding Wave; however the ocean water itself has been molded to consist purely of sharks! These sharks are like his Shark Bullet technique, they are comprised of water and chakra, and quite aggressive. They rush towards the opponent and are able to be used by the user to attack and disarm enemies. This is a technique that, unless coming up against experienced doton users, can wipe out great multitudes and even small villages. The density of the sharks themselves are 300 stats.
[Slots] 0/5
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Great Shark Bullet Technique - Rank: X-rank-rank Cost: 8,000 Type: Ninjutsu Element: Water Range: 100 meters (Starting) Speed: 10,000 Power: 30,000 Handseals: Clap Hands Together → Snake → Technique Specific Seal
Description: The user creates a gigantic shark out of water in the air or environment and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
This technique grows in proportion to the technique that it absorbs. It starts off being 60 meters in length and 20 in width. Depending on the rank of the technique does its growth and strength grow. Note: This does not count when up against doton techniques. The technique grows in size equivalent to its power growth. For every stat it grows in power, it grows in meters to its length and width. CANNOT absorb Senjutsu chakra, unless your character uses senjutsu skill and has it active.
D - +1500 to power, speed, +10 meters(Length and half in Width) C - +3500 to power, speed, +15 meters (Length and half in Width) B - 5,000 to power, speed, +20 meters(Length and half in Width) A - +8,000 to power, speed, +25 meters(Length and half in Width) S - +5000 to power, speed, +30 meters (Length and half in Width) SS- + 6000 to power, speed, +35 meters (Length and half in Width) X- +10,000 to power, speed +40 meters(Length and half in Width)
Requires: Level 3 Chakra Absorption Skill [Slots] 0/5
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Infūin: Kai→Yin Seal Release Rank: SS-rank Cost: N/A Upkeep: N/A Type: Fuuinjutsu Element: N/A Range: Self Speed: N/A Power: N/A Handseals: N/A Description: After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. After the stored chakra from the Strength of a Hundred Seal is used, if there is any leftover chakra, the user may use it to re-form the seal. After releasing the chakra from the seal, the user is able to use unique techniques. Those that can be inaccessible without the use of such a seal.
The Yin Seal can store up to +500 Chakra. But is only accessible when the seal is activated.
Must document storing the Chakra In Character. Can Store 100 Chakra per topic, takes up to 4 posts, no less than 300 Words long.
If the Chakra is used up, then the user must again store more Chakra. This can be to either replenish the difference that was lost or completely restart the whole process.
Your normal Chakra reserve must have been replenished, before you can begin to store Chakra in the Yin Seal again.
Combination: Creation Rebirth & Strength of a Hundred+5 in Medical Ninjutsu
Requirements: 5 in Fuuinjutsu. Character must have 10 Fuuinjutsu techniques of B-rank and above.
[0/4 Slots]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Earth Release: Ultralight-Weight Rock Technique Rank: SS-rank Cost: 150 Upkeep: 50 Type: Ninjutsu Element: Earth Range: Close Contact Speed: 500 Power: 700 Handseals: N/A Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability. The user can use this technique to lift enormous objects that they normally wouldn't be able to such as a meteorite or an entire island.
Requirements: Lightweight Rock Technique
[Slots] 0/4
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Earth Release: Light-Weight Rock Technique Rank: SS-rank Cost: 90 Upkeep: 40 Type: Ninjutsu Element: Earth Range: Close Contact Speed: 400 Power: 500 Handseals: N/A Description: Contrary to its counterpart, this technique reduces one's gravity, making it much lighter. The atmosphere, along with their body, can be lightened in order to take flight and increasing their manoeuvrability. With enough practice, the user can control their flight through the sky with specific bodily movements. However, a consequence of using this technique on oneself or another individual is a decrease in the physical force of the affected person's attacks.
Requirements: Lightweight Rock Technique
[Slots] 0/4
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Earth Release: Ultra-Added-Weight Rock Technique Rank: SS-rank Cost: 80 Upkeep: 40 Type: Ninjutsu Element: Earth Range: Close Contact Speed: 400 Power: 500 Handseals: N/A Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks. Can increase the force behind attacks by +200. This is not in addition to the jutsu's power.
Requirements: Lightweight Rock Technique
[Slots] 0/4
Mϊяάĵαйε Ŝtřăúŝś
الخبره : 154 عدد المساهمات : 42 STAMINA : CHAKRA :
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Reika no Jutsu→Ghost Transformation Technique Rank: SS-Rank Cost: 120 Upkeep: 40 Type: Ninjutsu Element: N/A Range: N/A Speed: 700 Power: 700 Handseals: Tiger → Ram → Rat → Horse → Boar → Hare Description: This technique allows the user's spirit to materialise and leave their body, which is then able to take possession of a target, enabling them to freely manipulate the victim's body at will. As a result of being possessed by the jutsu-user, the host body decays from the inside-out. Dan Katō noted that this technique had been used to kill a great number of shinobi during his lifetime. The only known way to counteract the technique is to trap the user within a barrier, such as the Four Violet Flames Formation, before they can activate it. With the release of the Summoning: Impure World Reincarnation technique, a reincarnated Dan was capable of taking control of his ascending spirit for a short period of time using this technique. It crossed a vast distance and was still able to manipulate a person's body as well as transfer chakra to them. The user becomes intangible, a ghost as the Jutsu suggests while it is active. The user is still able to utilise other known Jutsus and weaponry of theirs while in this form. However, there is a fundamental weakness to the Jutsu. Where, whenever the user's spirit materialises outside of their body. Their physical body will be left unattended. Unless of course they took the necessary precautions to safeguard their body before their spirit materialises. If left unattended, the enemy could kill the user by destroying, or inflicting fatal injuries upon the body. The user can also choose to kill the host from the inside out. Or simply decide on manipulating the hosts only, thus withholding their ability to destroy the host from the inside out.
Target with a base Endurance of 350 or less can be freely controlled and manipulated. User can spend up to 2 posts inside the hosts body, before it decays and the host dies.
Target with a base Endurance between 351 & 550 can be taken over. The user can spend up to 4 posts inside the host's body before it decays and the host dies.
Targets can be taken over without decaying effects affecting their bodies.
The user can make themselves undetectable while inside their host's body. By simply blending in with the host's Chakra.Unless the target has an ability to detect spiritual entities in them such as the yamanaka bloodline
The user can freely gift Chakra to any host that they have taken over. Can gift up to 100 Chakra at a time.
Can resist the invader, by having a combined base strength and base Chakra that surpasses the user's. However, the host can still inflict injuries regardless.
Loses 10 Life Force every three turns outside of their own body.
Can take control of the target and utilise their Jutsus through them to attack their comrades etc.
Can prevent the user materialising as a spirit but trapping them in specific barriers.
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[Slot: 0/2]
Requirements: 5 in Ninjutsu. 10 A-rank and above Ninjutsu techniques.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Earth Grudge fear Rank: SS-rank Cost: ~ Upkeep: ~ Type: Ninjutsu, Kinjutsu, Restricted Element: N/A Range: 70 Meters (threads) 70m (effigy monsters) Speed: User's speed Power: ~ Handseals: N/A Description: Earth grudge Fear is a dark technique all but forgotten by the mass. Widely shunned and persecuted for creation of it. The user was executed for creating a technique so vile. In a desire to become immortal, the user created this form through the use of thread. The body produces black threads with a durability of 300 from their tissue and chakra. These black threads can be extended up to a significant range, used for attacks as well as to stitch bodies back together. The most vital part of this technique is that it grants to user conditional immortality: age and injury are irrelevant so long as the heart isn't destroyed. The heart being the weakness of this technique, is masked by an elemental effigy mask of the user's choice by adding elemental affinity chakra to it. In addition to this, by collecting more hearts, means that all hearts connected to the body must be destroyed to kill the user. Any other injury, including decapitation are repaired by the black threads pulling themselves back together and reforming the body. This technique is not without flaw however. With insufficient chakra, the user is unable to repair themselves, leaving them vulnerable. Alternatively, separating the head from the body & hearts for more than 2 posts will also kill the user(Due to brain death). The user is also capable of using the spare hearts to create black thread effigy monsters with elemental masks for faces. Because the body is comprised of these black threads within them, which possess an Endurance of 300, the user's Endurance is bolstered by 50. This however is reduced by 75 points for every 50 Meters of thread used.
Combination: Fused with any hearts of fallen enemies, granting the user access to their elements. Gaining the fallen's Kekkei Genkai must follow the implants rule.
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125 chakra per effigy monster created. All effigy monsters are of one element with one elemental affinity and possess elemental & non-elemental ninjutsu the user. Techniques used by Effigy monsters come from the user's chakra pool.
Hearts used for effigy monsters are separated from the user, thus they control less hearts and if all their hearts are destroyed, they have only 1 post to use threads to re-attach to the effigy monsters to survive.
User may not absorb lifeforce with EGF.
Doujutsu may not be absorbed, must be implanted into the hearts to use for Effigy monsters. Which means the user themselves cannot use the Doujutsu themselves. Doujutsu manifest in the eye-holes of the Effigy masks.
Effigy monsters have Strength equal to half user's base chakra pool, Speed is equal to user's speed & 300 endurance. The hearts are within the masks, only by destroying the masks, incapacitated or running out of chakra can the beasts be defeated. Effigy monsters must stay within the 70 Meter range of the user, otherwise they fall apart and cannot reattach until the user is within their range again. Effigy monsters may only have up to 1 heart per body & use one element. The forms of the Effigy monsters depend on the user's desire and need when creating them. If a Effigy Monster's heart is destroyed, so is the effigy monster.
Wounds sewn up with threads on user do not heal and the further the threads are stretched, reduces the user's Endurance stat by 50 points per 30 meters stretched out. This includes the use of Effigy monsters. Effigy monsters comprise of 25 Meters of thread. If the user's Endurance reaches zero, all sewn up wounds bust open and cause the user to fall apart, fully incapacitated for 1 post while they reform themselves. The use of Effigy monsters may still be used however.
Hearts may only be obtained by PCs or staff NPCs. Staff NPCs may only be requested once a month and are death enabled threads where you must kill an S Rank NPC the staff control. Must wait a full month OOC to request another. Hearts manifest on the user's body in the form of colored elemental effigy masks.
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Requirements: 5 Ninjutsu, 2 Restricted Slot, Cannot be a medical shinobi, 10,000 ryo
Derived jutsu :
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Sōzō Saisei→Creation Rebirth Rank: S Cost: 50→Uses Chakra Stored in Yin Seal Upkeep: 25 chakra/ -10 life force every three turns. Type: Medical Ninjutsu Element: N/A Range: Self Speed: 400 (speed of regeneration) Endurance: N/A Handseals: Tiger Description: The absolute pinnacle of medical ninjutsu, it is the ultimate regeneration technique. By releasing the great volume of chakra stored in the user's forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. The user gains a form of "immortality" throughout the duration of the technique.
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Instant Regeneration of Cells and Wounds
Heals the body of all afflictions→Except Juuinjutsu and Fuuinjutsu where applicable.
Jutsu must be active for this to work.
Loses -10 life force every three turns.
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Requirements: Yin Seal, 5 in Medical Ninjutsu. +10 Medical jutsus of B-rank and above. Gains access to Strength of a Hundred technique. Does not take up extra restricted slot.
[0/2 Slots]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Ninpō Sōzō Saisei — Byakugō no Jutsu [ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة]The Ninja Art Creation Rebirth — Strength of a Hundred Technique Rank: SS-rank Cost: 80 chakra/ -10 life force every four turns Upkeep: 25 Type: Medical Ninjutsu Element: N/A Range: Self Speed: 500 (regeneration) Endurance: N/A Handseals: Tiger→ Description: The Ninja Art Creation Rebirth — Strength of a Hundred Technique is a forbidden technique that is accessible only to those who have mastered the Creation Rebirth technique. While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even in the anime/manga wounds that resulted from the impalement by two gigantic swords through Tsunade's abdomen were completely healed in mere moments after the blades' removals. Use of the technique also requires the release of the Strength of a Hundred Seal, but rather than just covering the face, the markings extend over the user's entire body. With this technique a medical Ninja may even break the first three rules of the battle field. For example in the anime as Tsunade explained. As a testament to both its power and her confidence in its healing prowess, Tsunade has decreed that only medical-nin who have mastered this technique are permitted to break the first three rules that govern their role on the battlefield — which effectively prohibit their direct involvement in any conflict — that she herself established. This technique's power can be transferred temporarily to another person upon physical contact
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Instant Regeneration of Cells and Wounds
Heals the body of all degenerative breakdown
Jutsu must be active for this to work.
User base Chakra can be combined with the Yin seal Chakra when performing/using this technique.
Can use it to heal comrades via physical contact of wounds
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Requirements: Yin Seal, 5 in Medical Ninjutsu and Creation Rebirth.
[0/2 Slots]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Chimera Technique Rank: SS-rank Cost: 100 chakra Type: Kinjutsu/Ijutsu Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: Ox → Horse → Hare Description: With this technique, the user is able to combine bodies, KKG, and characteristics into a single body. The user may absorb characteristics onto his own body or the body of another entity. To absorb a KKG into one's own body, the user places their hand on a target and immediately a metallic ooze spills out atop a seal that appears where their hand touches. The ooze spreads quickly over a target and begins to spread completely over the person's body. The ooze is of 150 endurance, has 200 strength and spreads at 300 speed. The user may use this to restrain a target or defend against someone, as it freely can ooze out of their body. After one post of touching the target, they are able to absorb that user and their KKG into their body, thus exhibiting their KKG without the use, danger and drawbacks of an implant; but only of the techniques themselves.
Creation of Hybrid Creatures
Spoiler :
[0/2 Slots Taken] Requirements: 5 in Ninjutsu +10 B-rank and above techniques.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Dark Release Rank: SS-rank Cost: N/A Type: Ninjutsu, Element: N/A Range: 70 meters Speed: N/A Power: N/A Handseals: N/A Description: The Dark Release is a combined nature transformation kekkei genkai that can be used to absorb, manipulate, and release chakra taken from an opponent. With it, the user may extend their hands and take in any elemental nature jutsu and absorb it as long as it is equal or less than the power range of this technique. The amount of chakra that can be absorbed by this technique is dependent upon the chakra of the user; the user can absorb power equal to 1.5 times their chakra. When absorbing techniques, they receive the amount of chakra put into the technique and keep that boost for the remaining topic ONLY.
Spoiler :
Requirements: 5 In Ninjutsu, 5 in Fuuinjutsu and Lvl 3 Chakra absorption skill.
[0/3 Slots Taken]
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Edo Tensei Rank: SS-rank Cost: Per rank Type: Kinjutsu Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: Tiger → Snake → Dog → Dragon → Clap hands Description: Before this technique can be performed, the user must first acquire some of the DNA of the person they intend to reincarnate. This basically amounts to grave-robbing, although blood stains or organs salvaged after the target's death also work. The soul of the intended reincarnated must also reside in the Pure Land; souls trapped in the stomach of the Shinigami, for example, cannot be reincarnated so long as they reside there. A living sacrifice is also required for the reincarnated soul to use as a vessel. Can use souls of NPCs, but must request staff played NPC mission.
To actually perform the Impure World Reincarnation, the DNA of the person to be reincarnated is smeared on a special scroll. Once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the reincarnated had at the time of their death; the process is apparently painful for the sacrifice. The sacrifice's chakra signature is completely overridden with the chakra of the one being reincarnated. Although the sacrifice is still technically alive so long as the technique is active, their body will never again be theirs and the body will die when the reincarnated soul is released. This process takes three turns.
Spoiler :
Requirements: 5 in Ninjutsu, Master Level Space Time Skill.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Hitokugutsu→Human Puppets Rank: SS-rank Cost: 35 Per post Upkeep: N/A Type: Puppetry Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: N/A Description: A human puppet (人傀儡, Hitokugutsu) is a type of puppet created from human corpses, developed by Sasori during his time in Sunagakure. By removing the internal organs of a foe and preserving the body to prevent decomposition, as well as adding weapons and defences, Sasori can make powerful human puppets. These puppets are different from normal ones, as they retain their use of chakra and any kekkei genkai that the human host once had.
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The process of creating a human puppet takes 5 RL days, where the user must go through a series of things. Firstly, the puppeteer wanting to do this, must have first obtain a human body.
Secondly they must begin the preservation of the body. This is done by removing the organs, such as the heart, kidneys, liver, intestines etc. Once this is done, the user must wait 48hrs, must also Roleplay the waiting period. A matter of 3 posts minimum within that time. This time is used for drying out the body that you intend to transform into a puppet.
Thirdly,you must then purchase the human puppet's main core. This will cost 7,000 Ryo(No Discounts on human puppets). The main core is what allows you to connect your Chakra to the puppet, thus allowing you to manipulate it and have it function.
Fourth, you must spend the another 48hrs installing all the different pieces inside the puppet. This includes the core, and all the different parts that makes it function.
Final day is where you roleplay gaining an understanding of your puppets limits.This must all be documented in the posts that you make, giving indicators as to what was accomplished.
Post a character update for approval.Keep in mind you will have to pay full price, no discounts etc.
A human puppet would have maintained all its other known Jutsus etc. This includes Dojutsu techniques, unless the puppeteer voluntarily relieved the puppet of such things. At which point it would no longer be valid.A human puppet cannot learn new Jutsus.
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Combination:Other Puppetry Techniques.! Requirements: 5 in Puppetry +5 Other Puppets
Name: White Secret Technique: The Chikamatsu Collection of Ten Puppets Rank: S-rank-Limited Cost: 20 Chakra per Puppet Upkeep: 20 Type: Puppetry Element: N/A Range: 0-100 Meters Speed: N/A Power: N/A Handseals: N/A Description: After unravelling the carrying scroll, the Chikamatsu Collection appears from the gate (門, mon) crest. Using the Puppet Technique to manipulate them at will in what is known as the "an amount matching ones fingers" (指に数, Yubi ni sū) method. With this puppet collection it is literally possible to use one puppet with each finger — each boasting a power matching a thousand puppets put together. However, to use all of these secret mechanisms demands extremely high class expertise and skill. These ten puppets were created by the first puppeteer Monzaemon Chikamatsu and later came into Chiyo's possession, the use of which earned her great fame. These puppets are very powerful, as Sasori claimed that there were rumours that they had been used to take down an entire castle at one point in time. The Chikamatsu Collection has terrifying prowess in taijutsu, ninjutsu, bukijutsu, and so on. Furthermore, as they can change their numbers by combining, the number of abilities they can show becomes even greater. The puppets were constructed in such a way that they all can work in tandem with each other both offensively and defensively.
Spoiler :
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All puppets in this collection gain 150 puppet Stats. Please dictate how these stats distributed and make it clear.
When creating the whole collection, you get a 30% Ryo discount over all.Must also pay 7,000 Ryo in order to begin using the Jutsu.
Puppets cannot utilize skills that you don't posses. IE being able to perform Fuuinjutsu, when you yourself don't posses this skill.
Requires 5 in Puppetry.
Weaponry etc created for these will not benefit from a discount.
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Combination: Puppetry Techniques! Requirements: 5 in Puppetry +5 Other Puppets
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Eight Gates Rank: SS-X-rank (Purchase as X-rank) Cost: N/A Type: Taijutsu Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: N/A Description: The Eight Gates are eight specific tenketsu on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body.
All effects stack when used. Must go from one gate to the next. You cannot skip to a gate and then go back to another. It goes from 1 to 8 in order. No exceptions. Each Jutsu that uses the Eight gates as a basis are bought separately as well.
Spoiler :
Requirements: 5 in Taijutsu, 10 B-rank+ and above Taijutsu techniques.
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة] Name: Hiraishin no Jutsu- Flying Thunder God Technique Rank: S Cost: 0-2000 Chakra Upkeep: Type: Space–Time Ninjutsu Element: N/A Range: N/A Speed: N/A Power: N/A Handseals: N/A Description: The user creates their own unique seal and places it on any object they choose; and it lasts permanently. It costs 150 chakra to place a seal somewhere. The user then is able at will to instantaneously transport themselves to that place, or to transport other objects/people that they are touching; the chakra cost depends on the distance and the object. User of this technique can also link their own unique seal with another user's. And by doing so enables them to jump/transport or even send individuals to the location of their markings, or otherwise connected to their chakra without physically going with them.
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50-300 Meters = 500 Chakra.
300-500 meters = 1000 Chakra.
500+ = 2000 chakra
Objects:
Humans, Animals, Weapons etc. - 300 chakra per object+Distance Cost
Summons, Buildings, Bijuu, Massive objects - 600 Chakra per object+Distance Cost
The user may place their seal on different objects and in different places. You must put which objects/places you have placed your seal in your signature as a spoiler so that the places are confirmed* Alternatively, can post where your seals are placed on your updates page.
Combination: Can work in tandem with other FTG users. Can also utilised techniques deriving from the Flying Thunder God Technique.
Requirements: 5 in Ninjutsu, Fuuinjutsu +Master Level Space Time Skill
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FTG Derived Jutsus :
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الخبره : 154 عدد المساهمات : 42 STAMINA : CHAKRA :